Every year since 2012, I have produced Merry Christmas and Happy New Year CGI renders using Blender. In my opinion, the quality has been gradually improving, both in terms of the modelling itself, the materials and the render quality – the latter has been the main limitation, with some of the renders being poor quality due to the excessive time needed to render (usually taking hours) and limited PC resources – trying to overload it just causes the render to fail while reducing the quality caused a lot of noise.
Things have improved, both on my PC and with the Blender software – the new version (2.8) released a few months ago features improved de-noising for the Cycles render engine, which can produce photo-realistic images.
I have also started using a superb set of materials/textures, which can be seen in the 2019 onward images.
Happy New Year
Happy New Year 2018 CGI scene of the OS staff Restaurant set for a musical performance with familiar backdrop wallpaper, monitor speakers and some kind of multiple camera monitoring system.
The huge numerals on the floor are still very popular. The location for this is the usual small TV studio with an austere wallpaper and the bar’s beer pumps on the right are covered with an orange cloth. The stack of old TV monitors show places I had been that year on holiday.
This is set in the usual location with the tiled walls, table, bar, TV and double doors. Note also the studio lighting above, which was deliberately included in the scene. The black-painted out walls above ground floor level work well in clearly separating the subject of the studio from the behind-the-scenes area.
Happy New Year 2015, a departure from the usual scene. This one was intended to be a 60s/70s shopping centre atrium.
This one was rather austere and probably reflected my mood at the time. The building was based on some old plans of part of a hospital and its rather clinical nature reflects this. The solitary chair symbolises loneliness. The building gradually evolved into a TV studio as the height was perfect for mounting studio lighting – lighting scenes in Blender works in much the same way as in the real world.
This image is spoilt by the noisy render, I must have been trapped for time. The location is between two of the temporary OSO Crabwood style huts, the doors would have led to the main spine corridor.
This scene is similar to the previous one but the camera has been rotated by 180 degrees. The tree is exactly the same. However, the materials look a lot better, particularly the glass and shinier floor materials. I have used an HDRi to produce a realistic-looking environment outside the glass although this is just a standard one that obviously does not resemble Maybush!
CGI scene of the Staff Restaurant facing the south corner. The Christmas tree and its decorations/gifts were from a third party model I purchased.
Merry Christmas 2017, in contrast to the other ones I have made in Blender, this was created from The Sims 3 although most of the items here are non-standard custom assets created by other players.
A cosy festive scene at the usual studio location with bar, picture of a roaring fire and lots of empty glasses.
I assume I put this through some serious filtering to increase the saturation, probably in an attempt to disguise the noise generated by short render times if I was in a hurry.
Merry Christmas 2015, one of only two festive renders that have no mention of the year. This was heavily post-processed to try and deal with what looks like a very short (and therefore noisy) render. The location is the usual studio with bar etc.
My first ever Christmas CGI scene and one of the best. This was a stock Santa model in a very basic brick hut based on one of those at OSO Crabwood.
Last updated on Monday 30 December 2019 by GaryReggae