15 Feb 2021 – consolidation of parts

This month, I have started chipping away at the main OSHQ model (not literally), with consolidating textures and building components. Much of that has already been done for the Restaurant (a separate model) but adoption of Blender 2.9 and the Materialiq materials has brought about opportunities to tidy up a … Continue reading 15 Feb 2021 – consolidation of parts